Phredd Groves for UWF GIS Program
Saturday, April 16, 2016
GIS 4930 - Providence Food Deserts
GIS 4930 - Further Adventures in Web Mapping
After creating an analysis of food deserts within the municipal boundaries of Providence, I created web tiles that showed the census tracts for Providence that I had determined were food deserts as well as another tileset for grocery stores in the area. I used the site mapbox.com to store tiles I created using Tilemill. This proved to be especially challenging as mapbox has undergone some updates recently and the instructions I had were out of date. However, I perservered and was able to get my data up and available. I did have to find a new set of code examples for my map page, though, before I could serve my data online. I'm quite excited at what these tools offer, although it would be good if APIs were less subject to radical change.
The image below is a simple screenshot showing my tiles appearing in a web browser.
GIS 4930 - Open Source Web Mapping
The map created shows Pensacola, FL and includes indicators for food deserts as well as for fictional (I believe) frisbee golf courses.
Friday, April 15, 2016
GIS 4930 - Open Source GIS - Food Desert Analysis
Sunday, March 20, 2016
GIS 4930 - Standard Residuals of Meth Lab Density Model
Thursday, October 22, 2015
GIS 4930 - Statistical Analysis of Meth Lab Locations
The map below is a basic map of the study area showing methamphetamine labs that were interdicted over the course of 2004-2008 in and around Charleston, West Virginia. The study area layer has attributes for census tracts that will be correlated with the location of the labs. Preparations were made this week to create further attribute fields for use in the analysis stage of this project.
Thursday, October 15, 2015
GIS 4930 - Completed MTR Story Map
Each of our team produced a layer package with our analysis as a polygon layer. I merged these into one unit and produced a calculation for acres covered by our MTR zones as well as an estimate of its accuracy, which was based on only a sparse number of randomly selected points. The sparsity was an artifact of the time it would take to do a thorough accuracy assessment.
Once the layers were merged, they were shared back with the entire group and we used them in our final story map.